.zPointHi EQUB &41, &20, &58, &41, &4C, &4F, &2C, &59 EQUB &3A, &43, &4C, &43, &3A, &41, &44, &43 EQUB &20, &44, &54, &49, &50, &3A, &53, &54 EQUB &41, &26, &37, &37, &2C, &58, &0D, &09 EQUB &24, &23, &20, &20, &20, &20, &20, &20 EQUB &4C, &44, &41, &20, &58, &41, &48, &49 EQUB &2C, &59, &3A, &41, &44, &43, &23, &35 EQUB &3A, &53, &54, &41, &26, &37, &41, &2C EQUB &58, &0D, &09, &2E, &1C, &2E, &73, &74 EQUB &69, &34, &20, &54, &59, &41, &3A, &43 EQUB &4C, &43, &3A, &41, &44, &43, &23, &34 EQUB &30, &3A, &54, &41, &59, &0D, &09, &38 EQUB &1A, &2E, &73, &74, &69, &32, &20, &44 EQUB &45, &58, &3A, &42, &50, &4C, &20, &73 EQUB &74, &69, &33, &3A, &72, &74, &73, &0D EQUB &09, &42, &12, &2E, &73, &74, &69, &33 EQUB &20, &42, &45, &51, &20, &73, &74, &69 EQUB &31, &0D, &09, &4C, &1D, &20, &20, &20 EQUB &20, &20, &20, &4C, &44, &41, &20, &58 EQUB &41, &4C, &4F, &2C, &59, &3A, &53, &54 EQUB &41, &26, &37, &37, &2C, &58, &0D, &09 EQUB &56, &26, &20, &20, &20, &20, &20, &20 EQUB &4C, &44, &41, &20, &58, &41, &48, &49 EQUB &2C, &59, &3A, &53, &54, &41, &26, &37 EQUB &41, &2C, &58, &3A, &4A, &4D, &50, &20 EQUB &73, &74, &69, &34, &0D, &09, &60, &05 EQUB &20, &0D, &09, &6A, &0F, &2E, &48, &49 EQUB &54, &53, &20, &4C, &44, &58, &23, &32 EQUB &0D, &09, &74, &1C, &2E, &68, &69, &74 EQUB &32, &20, &54, &59, &41, &3A, &43, &4C EQUB &43, &3A, &41, &44, &43, &23, &34, &30 EQUB &3A, &54, &41, &59 .zLinearHi EQUB &0D \ High byte of point 252 (z-coordinate) \ \ Point 252 is used to store the sum of all the forces \ on the plane when calculating the flight model \ \ Stored as a 16-bit value (zLinearHi zLinearLo) .zGravityHi EQUB &09 \ High byte of point 253 (z-coordinate) \ \ Point 253 is used to store the gravity vector when \ calculating the flight model \ \ Stored as a 16-bit value (zGravityHi zGravityLo) .zTempPoint1Hi EQUB &7E \ High byte of point 254 (z-coordinate) \ \ Used as temporary point storage when rotating points \ in space \ \ Stored as a 16-bit value (zTempPoint1Hi zTempPoint1Lo) .zTempPoint2Hi EQUB &28 \ High byte of point 255 (z-coordinate) \ \ Used as temporary point storage when rotating points \ in space \ \ Stored as a 16-bit value (zTempPoint2Hi zTempPoint2Lo)Name: zPointHi [Show more] Type: Variable Category: 3D geometry Summary: High byte of the z-coordinate for a point Deep dive: Lines and pointsContext: See this variable in context in the source code References: This variable is used as follows: * AddPointToObject uses zPointHi * AddTempToPoint (Part 1 of 2) uses zPointHi * CheckLineDistance uses zPointHi * CopyPointToWork uses zPointHi * CopyTempToPoint uses zPointHi * CopyWorkToPoint uses zPointHi * DrawClippedLine (Part 4 of 6) uses zPointHi * DrawRadarBlip uses zPointHi * ProcessHorizonLine uses zPointHi * ProcessLine (Part 7 of 7) uses zPointHi * ProcessRunwayLine (Part 5 of 5) uses zPointHi * ProjectPoint (Part 1 of 3) uses zPointHi * ProjectPoint (Part 3 of 3) uses zPointHi * SetObjectCoords (Part 8 of 11) uses zPointHi * SetPoint uses zPointHi * SetPointCoords uses zPointHi * UpdateRadarBlip uses zPointHi
The high byte of the z-coordinate for the point with ID X is at zPointHi,X. The coordinate is stored as a 16-bit value (zPointHi zPointLo). The initial contents of the variable is just workspace noise and is ignored. It actually contains snippets of the original source code.