.skillZoneHi EQUB &4C, &00, &86 \ Bridge skill zone 0 coordinate = (&4CA8, &0000, &8656) EQUB &4C, &00, &86 \ Bridge skill zone 3 coordinate = (&4CA8, &0060, &8656) EQUB &4C, &00, &86 \ Bridge skill zone 6 coordinate = (&4C88, &0000, &8656) EQUB &04, &00, &03 \ Town skill zone 9 coordinate = (&0430, &0000, &0330) EQUB &04, &00, &04 \ Town skill zone 12 coordinate = (&04D0, &0000, &0470) EQUB &06, &00, &04 \ Town skill zone 15 coordinate = (&0610, &0000, &0470) EQUB &04, &00, &03 \ Town skill zone 18 coordinate = (&04E0, &0000, &03C0)Name: skillZoneHi [Show more] Type: Variable Category: Scoring Summary: High byte of the skill zone coordinates for testing flying skills Deep dive: Flying skillsContext: See this variable in context in the source code References: This variable is used as follows: * CheckBridgeAndTown uses skillZoneHi