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Aviator on the BBC Micro

Drawing lines: DrawIndicatorLine

Name: DrawIndicatorLine [Show more] Type: Subroutine Category: Drawing lines Summary: Draw a line on indicators 0 to 7, i.e. a dial hand (0-6) or an artificial horizon (7) Deep dive: Line buffers
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * UpdateIndicator (Part 11 of 15) calls DrawIndicatorLine

Arguments: S Start point x-coordinate (artificial horizon only) H Start point y-coordinate (artificial horizon only) W Magnitude of x-coordinate of line's vector |x-delta| G Magnitude of y-coordinate of line's vector |y-delta| R Direction of vector (T, U): * Bit 7 is the direction of the x-delta * Bit 6 is the direction of the y-delta Direction is like a clock, so positive (clear) is up and right X The indicator number (0-7) WW The indicator number (0-7)
.DrawIndicatorLine LDA indicatorLineI,X \ Set I = x-coordinate of the starting point of the STA I \ current line LDA indicatorLineJ,X \ Set J = y-coordinate of the starting point of the STA J \ current line LDA indicatorLineT,X \ Set T = x-delta of the current line STA T LDA indicatorLineU,X \ Set U = y-delta of the current line STA U LDA indicatorLineV,X \ Set V = direction of the current line STA V LDA #128 \ Set N = 128 so the call to DrawVectorLine erases the STA N \ current line JSR DrawVectorLine \ Erase a line from (I, J) as a vector (T, U) with \ direction V LDX WW \ If this is not indicator 7, jump to dinl2 CPX #7 BNE dinl2 \ If we get here then this is the artificial horizon \ (indicator 7) LDA #%11111111 \ Set A to the pixel byte for four white pixels, to use \ for the bottom row of pixels in the centre block of \ the artificial horizon's centre line LDY #2 \ We want to redraw the three pixel rows in the centre \ block of the artificial horizon's centre line, which \ from bottom to top contain 3 pixels, 1 pixel and 1 \ pixel, so set a counter in Y for 3 bytes .dinl1 STA row23_char13_2,Y \ Redraw the Y-th pixel row in the centre block LDA #%01000100 \ The top two pixel rows of the centre block contain the \ vertical mark at the centre of the indicator, so set A \ to the appropriate single-pixel byte DEY \ Decrement the counter to move up to the next pixel row BPL dinl1 \ Loop back until we have redrawn all three pixel rows \ in the centre block LDA #%00110011 \ Redraw the two-pixels at the left end of the STA row23_char12_4 \ artificial horizon's centre line LDA #%10001000 \ Redraw the single pixel at the right end of the STA row23_char14_4 \ artificial horizon's centre line LDA S \ Fetch the x-coordinate of the starting point of the \ new line from S STA I \ Set I = the x-coordinate of the starting point of the \ new line to draw STA indicatorLineI,X \ Store the x-coordinate in indicatorLineI, so we can \ use it to erase the line later LDA H \ Set A = the y-coordinate of the starting point of the \ new line to draw STA indicatorLineJ,X \ Store the y-coordinate in indicatorLineJ, so we can \ use it to erase the line later BNE dinl3 \ Jump to dinl3 to draw the new line (this BNE is \ effectively a JMP as A is never zero) .dinl2 \ If we get here then this is indicator 0-6, so it's a \ hand-based dial LDA indicatorLineI,X \ Set I = x-coordinate of starting point of hand, which STA I \ is a fixed value for hand-based dials LDA indicatorLineJ,X \ Set J = y-coordinate of starting point of hand, which \ is a fixed value for hand-based dials .dinl3 STA J \ Store A in J as the y-coordinate of the starting \ point of the new line to draw LDA W \ Fetch the x-delta of the new line from W STA T \ Set T = the x-delta of the new line STA indicatorLineT,X \ Store the x-delta in indicatorLineT, so we can use it \ to erase the line later LDA G \ Fetch the y-delta of the new line from G STA U \ Set U = the y-delta of the new line STA indicatorLineU,X \ Store the y-delta in indicatorLineU, so we can use it \ to erase the line later LDA R \ Fetch the direction of the new line from R STA V \ Set V = the direction of the new line STA indicatorLineV,X \ Store the direction in indicatorLineV, so we can use \ it to erase the line later LDA #0 \ Set N = 0 so the call to DrawVectorLine draws the new STA N \ line JSR DrawVectorLine \ Draw a line from (I, J) as a vector (T, U) with \ direction V RTS \ Return from the subroutine