.objc1 \ If we get here then this is not a bullet LDA N \ Set GG = N STA GG \ = 216 + object ID \ \ so GG contains the point ID that we use for storing \ the object's anchor point CPY #6 \ If the object ID < 6, jump to objc3 to check the next BCC objc3 \ range CPY #10 \ If the object ID >= 10, jump to objc3 to check the BCS objc3 \ next range \ Otherwise the object ID is 6, 7, 8 or 9, so fall \ through into part 4 to pre-process the objectName: SetObjectCoords (Part 3 of 11) [Show more] Type: Subroutine Category: 3D geometry Summary: Logic for checking which objects to pre-process Deep dive: 3D objectsContext: See this subroutine in context in the source code References: No direct references to this subroutine in this source file
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Label objc3 in subroutine SetObjectCoords (Part 5 of 11)