.alienObjectId EQUB &65, &64 \ Zeroed in ResetVariables EQUB &62, &61 EQUB &60, &5F EQUB &5E, &5CName: alienObjectId [Show more] Type: Variable Category: The Theme Summary: Object IDs for each of the eight aliensContext: See this variable in context in the source code References: This variable is used as follows: * ResetVariables uses alienObjectId * ScoreHitPoints uses alienObjectId * SetObjectCoords (Part 6 of 11) uses alienObjectId * SetObjectCoords (Part 7 of 11) uses alienObjectId * SpawnAlien uses alienObjectId * UpdateAliens (Part 2 of 5) uses alienObjectId * UpdateAliens (Part 3 of 5) uses alienObjectId * UpdateAliens (Part 5 of 5) uses alienObjectId
Contains the object ID for each of the eight aliens. A negative entry denotes that the alien has been destroyed, a positive entry denotes that the alien is still around, with the entry containing the object ID we're using for that alien. This is called FLDPTR in the original source code.