.alienToMove EQUB &69 \ The alien number associated with object ID 33 \ \ Zeroed in ResetVariablesName: alienToMove [Show more] Type: Variable Category: The Theme Summary: The number of the alien to move towards Acornsville in this iteration of the main loopContext: See this variable in context in the source code References: This variable is used as follows: * AlienInAcornsville uses alienToMove * MainLoop (Part 5 of 15) uses alienToMove * UpdateAliens (Part 3 of 5) uses alienToMove
This slot contains the following: * If the slot contains a negative number, then the slot is empty * Otherwise the slot contains the number of the alien in that slot (0 to 7) This slot is reserved for the alien that is moving towards the town, which is the only alien shown on the radar.