.hitObjectId EQUB &3DName: hitObjectId [Show more] Type: Variable Category: The Theme Summary: The object ID of the alien we just hit (30 to 33)Context: See this variable in context in the source code References: This variable is used as follows: * CheckAlienWeakSpot uses hitObjectId * ExplodeAlien uses hitObjectId * ScoreHitPoints uses hitObjectId
This is called EPTR in the original source.